By Patrick Cozzi,Kevin Ring
Supported with code examples and the authors’ real-world adventure, this publication deals the 1st advisor to engine layout and rendering algorithms for digital globe purposes like Google Earth and NASA global Wind. The content material is usually worthy for normal photographs and video games, in particular planet and massive-world engines. With pragmatic suggestion all through, it's crucial studying for practitioners, researchers, and hobbyists in those components, and will be used as a textual content for a distinct subject matters direction in special effects.
Topics coated include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread source management
- Out-of-core algorithms
- Shader-based renderer design
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