Category: Computer Games Programming

Game Development with Three.js by Isaac Sukin

By Isaac Sukin

In Detail

The introduction of WebGL and its inclusion in lots of browsers enabled JavaScript courses working in an online browser to entry the GPU with no plugin or extension. Three.js is a subsequent new release high-level library that makes it attainable to writer complicated 3D computing device animations that demonstrate within the browser utilizing not anything greater than an easy textual content editor. the advance of those new instruments has unfolded the area of real-time 3D machine animations to a much broader spectrum of developers.

Starting with how you can construct 3D video games on the net utilizing the Three.js pictures library, you are going to the way to construct 3D worlds with meshes, lights, person interplay, physics, and extra. alongside the best way, you’ll the best way to construct nice on-line video games via enjoyable examples. Use this e-book as a consultant to include the subsequent new release of video game development!

Moving on from the fundamentals, you are going to tips on how to use Three.js to construct online game worlds utilizing its center parts, together with renderers, geometries, fabrics, lighting fixtures, cameras, and scenes. Following on from this, you are going to the best way to paintings with mouse and keyboard interactions, contain online game physics, and import customized versions and animations. additionally, you will the right way to comprise results like debris, sounds, and post-processing. you are going to commence by way of construction a 3D international, after which create a primary individual shooter online game utilizing it. you are going to then be proven tips on how to imbue this FPS video game with a “capture the flag” gameplay goal. With video game improvement with Three.js, it is possible for you to to construct 3D video games on the net utilizing the Three.js images library.


A step by step, example-based advisor to development immersive 3D video games on the internet utilizing the Three.js pics library.

Who this booklet is for

This ebook is for individuals drawn to programming 3D video games for the internet. Readers are anticipated to have uncomplicated wisdom of JavaScript syntax and a uncomplicated knowing of HTML and CSS. This booklet may be beneficial despite earlier adventure with video game programming, no matter if you wish to construct informal facet tasks or large-scale specialist titles.

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Android NDK Game Development Cookbook by Sergey Kosarevsky,Viktor Latypov

By Sergey Kosarevsky,Viktor Latypov

In Detail

Android NDK is used for multimedia functions which require direct entry to a system's assets. Android NDK can be the main for portability, which in flip presents a fairly cozy improvement and debugging procedure utilizing normal instruments reminiscent of GCC and Clang toolchains. in case your desire to construct Android video games utilizing this remarkable framework, then this ebook is a must-have.

This booklet will give you a couple of transparent step by step recipes with a view to assist you to begin constructing cellular video games with Android NDK and enhance your productiveness debugging them in your desktop. This booklet also will give you new methods of operating in addition to a few invaluable guidance and methods that might demonstrably elevate your improvement velocity and efficiency.

This publication will take you thru a few easy-to-follow recipes to help you to use the Android NDK in addition to a few renowned C++ libraries. It provides Android software improvement in C++ and indicates you ways to create an entire gaming program.

You will how you can write transportable multithreaded C++ code, use HTTP networking, play audio records, use OpenGL ES, to render high quality textual content, and the way to acknowledge consumer gestures on multi-touch units. on the way to leverage your C++ abilities in cellular improvement and upload functionality for your Android purposes, then this can be the ebook for you.


A systematic consultant along with over 70 recipes which concentrate on assisting you construct moveable cellular video games and goals to augment your online game improvement talents with transparent instructions.

Who this publication is for

If you're a C++ developer who desires to leap into the area of Android online game improvement and who desires to use the facility of current C++ libraries on your latest Android Java functions, then this ebook is for you. you must have simple wisdom of C or C++ together with pointer manipulation, multithreading, and object-oriented programming strategies in addition to a few adventure constructing functions with no utilizing an IDE.

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Flash 10 Multiplayer Game Essentials by Prashanth Hirematada

By Prashanth Hirematada

The e-book presents all of the necessities had to enforce a completely featured multiplayer online game in Flash. It starts off by way of dissecting a simple hello-world instance offering its code and an perception into each one characteristic that's required. Following the publication is simple as a result very good illustrations and dealing code samples. 4 entire online game implementations with expanding complexity are mentioned; each one instance is gifted with distinct layout, implementation code, and screenshots. This publication discusses necessities for amateur to intermediate Flash builders who've possibly created a online game or in Flash and wish to take your next step, and create whatever that may be performed by way of or extra avid gamers over the web. This booklet will attract specialist and beginner builders with a bent to construct synchronous multiplayer video games with Flash. No past wisdom of networking or server-side programming is required.

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Postmortems from Game Developer: Insights from the by Austin Grossman

By Austin Grossman

the preferred Postmortem column in video game Developer journal gains firsthand bills of the way the most very important and winning video games of contemporary years were made. This publication bargains the chance to reap this services with one quantity. The editor has equipped the articles by means of subject matter and extra formerly unpublished research to bare profitable administration thoughts. Readers learn the way superstars of the sport like Peter Molyneux and Warren Spector have handled the advance demanding situations reminiscent of handling complexity, software program and video game layout concerns, time table demanding situations, and altering employees needs.

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Learning Cocos2d-JS Game Development by Emanuele Feronato

By Emanuele Feronato

Learn to create strong and interesting cross-platform HTML5 video games utilizing Cocos2d-JS

About This Book

  • Create HTML5 video games operating either on machine and cellular units, performed with either mouse and contact controls
  • Add complicated positive factors comparable to practical physics, particle results, scrolling, tweaking, sound results, heritage tune, and extra for your games
  • Build interesting cross-platform video games and construct a reminiscence online game, an unending runner and a physics-driven game

Who This e-book Is For

If you're new to online game improvement or have simply gotten your the teeth into constructing video games yet wish to study extra, then this ebook is for you. An figuring out of the necessities of JavaScript is required.

What you'll Learn

  • Discover the fundamentals in the back of each one video game style, from unending runners to puzzles, and from physics video games to compare games
  • Target diversified resolutions, monitor sizes, reveal ratios, and take care of panorama and portrait screens
  • Place and flow sprites at the monitor, utilizing scrolling and tweening for gentle movements
  • Enhance your video game via including sound results and historical past music
  • Create physics-driven video games with unrivaled realism
  • Create and break our bodies with a unmarried contact whereas coping with forces, collisions, and gravity
  • Improve your game's appearance by means of including debris to generate explosions, hearth trails, and different attractive effects
  • Manage assets and retailer reminiscence via packing your whole picture resources in one file

In Detail

Whether you're new to video game improvement or an skilled developer, you'll be stunned by means of how effortless it truly is to create HTML5 cross-platform video games with Cocos2d-JS. during this booklet, you'll use JavaScript to create fantastic and interesting video games of alternative genres.

Without any dreary idea, which regularly discourages technical e-book readers, each one bankruptcy will consultant you thru the construction of other video games, every one full of new and intriguing features.

You will start by way of studying the fundamentals of a cross-platform online game. you are going to additionally discover ways to animate, rotate, scroll, and tween sprites. you are going to discover ways to make your video game extra engaging by means of including your individual targeted contact utilizing positive factors comparable to song, sound results, and physics. you will additionally discover ways to shield, sitelock, export, and submit the video games you could have created. by means of the top of the booklet, you should have created an entire cross-platform video game correct from scratch, that includes chief forums and third-party advertisements, whole with the ultimate polish each video game may still require.

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GPU Pro 6: Advanced Rendering Techniques by Wolfgang Engel

By Wolfgang Engel

The most recent version of this bestselling video game improvement reference deals confirmed suggestions and strategies for the real-time rendering of lighting tricks and visualization information which are important for newbies and pro online game and pictures programmers alike.

Exploring fresh advancements within the swiftly evolving box of real-time rendering, GPU Pro6: complicated Rendering Techniques assembles a superior number of state of the art recommendations for complicated portraits processing unit (GPU) programming. It accommodates contributions from greater than forty five specialists who conceal the newest advancements in snap shots programming for video games and movies.

The ebook covers complicated rendering thoughts that run at the DirectX or OpenGL runtimes, in addition to on the other runtime with any language to be had. It information the explicit demanding situations inquisitive about growing video games around the most typical shopper software program systems equivalent to computers, video consoles, and cellular devices.

The publication comprises insurance of geometry manipulation; rendering concepts, hand-held units programming, results in picture house, shadows, 3D engine layout, graphics-related instruments, and environmental results. it is usually a devoted part on common objective GPU programming that covers CUDA, DirectCompute, and OpenCL examples.

In colour all through, GPU Pro6 offers ready-to-use principles and methods which could support resolve lots of your day-by-day pictures programming demanding situations. instance courses with downloadable resource code also are supplied at the book’s CRC Press internet page.

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Acting and Character Animation: The Art of Animated Films, by Rolf Giesen,Anna Khan

By Rolf Giesen,Anna Khan

Animation has much to do with appearing. that's, character animation, no longer the standardized, mechanical strategy of animation. performing and animation are hugely artistic methods. This ebook is split into components: From movie historical past we know about the significance of actors and the range of performing that is going into animation; then, we are going to flip to the actor's perspective to explain many of the strategies concerned. via exhaustive learn and interviews with humans starting from the past due Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this publication could be the basic resource for animators and animation actors.

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3ds Max Speed Modeling for 3D Artists by Thomas Mooney

By Thomas Mooney

step-by-step illustrated tutorials are supported by way of a targeted remark. The examples are designed to continue from commencing to version via version completing to placing versions to paintings inside of tasks and presentation. The booklet indicates either - the full circulate of asset construction and granular method. This ebook will attract somebody drawn to 3D modeling who desires to increase their pace modeling skill, relatively artists whose paintings is proper to industries the place challenging floor modeling or version prototyping is needed, resembling video games, movies, or visualization.

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Learning LibGDX Game Development - Second Edition by Suryakumar Balakrishnan Nair,Andreas Oehlke

By Suryakumar Balakrishnan Nair,Andreas Oehlke

Wield the ability of the LibGDX framework to create a cross-platform game

About This Book

  • Write your online game code as soon as and run it on a large number of structures utilizing LibGDX
  • Learn in regards to the key positive aspects of LibGDX that might ease and accelerate your improvement cycles
  • An easy-to-follow, finished advisor to help you strengthen video games in LibGDX successfully

Who This publication Is For

This ebook is aimed toward indie and latest video game builders in addition to those that are looking to start with online game improvement utilizing LibGDX. simple wisdom of Java programming and video game improvement is required.

What you are going to Learn

  • Set up a cross-platform venture utilizing Gradle and try out the bottom code required for online game building
  • Speed up your total productiveness with the beautiful JVM Code sizzling Swapping feature
  • Use Scene2D to create and manage advanced menu structures
  • Automate the production of texture atlases utilizing TexturePacker
  • Manage and play audio records and upload lighting tricks in your video game to enhance its glance and feel
  • Learn 2nd physics simulation utilizing Box2D
  • Understand extra approximately 3D programming utilizing the recent LibGDX 3D API
  • Use the LibGDX Bullet wrapper for 3D physics simulation

In Detail

LibGDX is a multiplatform video game improvement framework, and is without doubt one of the most well liked frameworks for construction video games, delivering a entire set of improvement features and lines to exploit and comprise into games.

This publication begins via introducing you to LibGDX and the way to exploit its undertaking setup device to construct an software that could aid a number of systems, prior to steadily relocating directly to configuring your online game. Then, you'll learn how to arrange assets, create a scene, actors, and a menu approach. additionally, you will improve the visible visual appeal of your video game and deal with its transitions, besides tune and sound results. you are going to then flow directly to conceal the complex programming concepts and create and deal with other forms of animations.

Finally, you can be brought to the fundamentals of 3D programming and the 3D physics engine. by way of the tip of this ebook, it is possible for you to to begin constructing your personal cross-platform video games utilizing the LibGDX framework.

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Video Game Storytelling: What Every Developer Needs to Know by Evan Skolnick

By Evan Skolnick


With more and more refined games being ate up via an enthusiastic and increasing viewers, the strain is on online game builders like by no means sooner than to convey interesting tales and interesting characters. With Video video game Storytelling, online game author and manufacturer Evan Skolnick offers a finished but easy-to-follow consultant to storytelling fundamentals and the way they are often utilized at each degree of the improvement process—by all contributors of the workforce. This transparent, concise reference pairs correct examples from best video games and different media with a breakdown of the most important roles in online game improvement, exhibiting how a team’s shared knowing and alertness of center storytelling ideas can deepen the participant event. realizing tale and why it issues isn't any longer only for writers or narrative designers. From workforce management to video game layout and past, Skolnick unearths how each one member of the improvement staff can do his or her half to aid produce gripping, really memorable narratives that might increase gameplay and produce today’s savvy players again time and time again.

From the exchange Paperback edition.

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