Category: Computer Games Programming

Swift High Performance by Kostiantyn Koval

By Kostiantyn Koval

Leverage speedy and increase your code to take your functions to the subsequent level

About This Book

  • Build strong, excessive functionality purposes in Swift
  • Increase your potency by means of attending to grips with concurrency and parallel programming
  • Use rapid to layout performance-oriented solutions

Who This ebook Is For

This e-book is aimed toward skilled speedy builders eager to optimize their courses on Apple structures to optimize software performance.

What you are going to Learn

  • Build reliable, solid, and trustworthy purposes utilizing Swift
  • Use REPL and Pl to regulate and configure relational databases
  • Explore Swift's beneficial properties together with its static style method, worth gadgets, and useful programming layout reusable code for top functionality in Swift
  • Use to Xcode LLBD and REPL to debug commands
  • Avoid sharing assets through the use of concurrency and parallel programming
  • Understand the lazy loading development, lazy sequences, and lazy evolution.

In Detail

Swift is without doubt one of the most well liked and strong programming languages for development iOS and Mac OS functions, and keeps to adapt with new good points and features. quick is taken into account a alternative to Objective-C and has functionality merits over Objective-C and Python. fast adopts secure programming styles and provides smooth positive aspects to make programming more straightforward, extra versatile, and extra fun.

Develop quick and notice top practices that let you construct strong functions and optimize their performance.

First, some of functionality features of quick may be defined. you'll enforce new instruments to be had in fast, together with Playgrounds and REPL. those will increase your code potency, assist you examine fast code, and improve functionality. subsequent, the significance of establishing sturdy functions utilizing multithreading concurrency and multi-core equipment structure is roofed, sooner than relocating directly to most sensible practices and strategies so that you can make the most of while construction excessive functionality purposes, corresponding to concurrency and lazy-loading. eventually, you'll discover the underlying constitution of quick additional, and find out how to disassemble and bring together speedy code.

Style and approach

This is a complete advisor to bettering fast programming options and technique to permit speedier software development.

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Pervasive Games: Theory and Design (Morgan Kaufmann Game by Annika Waern

By Annika Waern

rising fast from the fast moving progress of cellular communications and instant applied sciences, pervasive video games supply a global community of capability play areas. Now video games might be designed to be performed in public areas like meetings, museums, groups, towns, structures or different non-traditional video game venues...and online game designers have to comprehend the medium (challenges and otherwise).

This e-book exhibits online game designers how you can swap the face of play - actually - who performs, while and the place they play and what that play capacity to all concerned. Montola and Stenros discover a couple of facets of pervasive video games for video game designers: what makes them compelling, what makes them attainable at the present time, how they're made, by means of whom, theoretical and philosophical purposes at the back of the designs for video game designers.

"Pervasive video games" covers every thing from concept to layout, historical past and advertising. Designers will locate 12 unique video game descriptions, a wealth of layout idea, examples from dozens of video games and a via dialogue on previous inspirations - without delay from the sport designers themselves.

--Clear, illustrated set of "how it really works" descriptions demystify pervasive video games for online game designers - so one can the right way to have interaction avid gamers real-time studies past the cardboard desk or visual display unit.

--Includes 12 case reports with illustrative and encouraging examples that make the full layout house tangible.

--Explores what makes pervasive video games compelling, how they're made, and via whom. Covers in-depth theoretical and philosophical history for designers - creates a springboard for construction in their personal designs.

--Provides useful layout guidance, pitfalls, layout difficulties from real-games, and ideas from pervasive video game layout luminaries (including Matt Adams, Frank Lantz, and different best designers within the field.)

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Beginning Blender: Open Source 3D Modeling, Animation, and by Lance Flavell

By Lance Flavell

A new international of artistic percentages is opened by way of Blender, the most well-liked and robust open resource 3D and animation software. Blender is not only loose software program; it's also an incredible expert device utilized in lively shorts, tv ads and indicates, in addition to in construction for motion pictures like Spiderman 2. Lance Flavell’s Beginning Blender provide you with the talents to begin shaping new new worlds and digital characters, and maybe lead you down a brand new expert path.

Beginning Blender covers the newest Blender 2.5 unencumber intensive. The ebook begins with with the production of easy figures utilizing easy modeling and sculpting. It then teaches the best way to bridge from modeling to animation, and from scene setup to texture construction and rendering, lights, rigging and finally, complete animation. you'll create and combine your personal motion picture scenes, and you'll even study the fundamentals of video games common sense and the way to accommodate video games physics.

Whether you're new to modeling, animation, and video game layout, or even if you're easily new to Blender, this e-book will exhibit you every thing you must comprehend to get your 3D tasks underway.

What you’ll learn

  • How to create versions utilizing sculpt mode, extrusion modeling, and more
  • Go past fiddling with colour to profit procedural texturing and UV mapping
  • How to take advantage of mild and intensity of concentration to make are realistic-looking model
  • Adding rigging and reasonable animation
  • Using the compositor for motion picture blending and lip-syncing animations
  • How to place the video games engine and physics to paintings to create full-featured games

Who this booklet is for

This e-book is in case you are beginning out in 3D, animation and video games layout. It additionally appeals to people who learn about 2-D layout and images and want to extend their ability set.

Table of Contents

  1. Introduction: what's Blender?
  2. Getting to understand Blender
  3. Mesh enhancing & uncomplicated Modeling
  4. Texturing
  5. Lighting
  6. Basic Rigging
  7. Advance Rigging
  8. Animating
  9. Mixing video clips: The Compositor
  10. Games Engine
  11. Physics Simulation
  12. Going further

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Learning AndEngine by Martin Varga

By Martin Varga

Design and create Android video games with the straightforward yet strong instrument AndEngine

About This Book

  • Learn tips to create speedy yet complicated video games for Google Play and the cellular gaming marketplace with the aid of AndEngine
  • Simulate real-world physics with AndEngine’s integrated physics engine, that's utilized in preferred games
  • A concentrated and systematic advisor on AndEngine the place you are going to construct one advanced and robust video game correct from the scratch

Who This publication Is For

If you're a newbie to AndEngine, or cellular online game improvement in most cases, and also you are searhing for an easy approach to commence making video games for Android, this publication is for you. you might want to already recognize the fundamentals of Java programming, yet no past online game improvement adventure is required.

What you'll Learn

  • Understand the fundamentals of a video game engine
  • Install all of the required software program and obtain and manage AndEngine besides its physics extension
  • Design easy video game ideas and assemble video game assets
  • Create a easy runnable software utilizing AndEngine
  • Display textual content and pix within the game
  • Implement simple interactions among the participant and the sport, utilizing the cellular machine sensors
  • Simulate real-world physics in-game
  • Finish a refined second physics-based

In Detail

AndEngine is a really well known open resource OpenGL (open pictures library) Android online game engine, used to create cellular video games speedy whereas keeping the power to completely customise them.

This booklet will consultant you thru the total improvement technique of making a cellular video game for the Android platform utilizing the most well known and easy-to-use online game engines to be had today.

Beginning with the very fundamentals, you are going to how you can set up AndEngine, assemble pix, upload sound and tune resources, and layout online game ideas. you are going to first layout an instance online game and increase it by means of including a variety of positive aspects over the process the publication. each one bankruptcy provides extra shades, complements the sport, and takes it to the following point. additionally, you will find out how to paintings with Box2D, a favored 2nd physics engine that kinds an essential component of a few of the main winning cellular games.

By the top of the publication, it is possible for you to to create an entire, interactive, and completely featured cellular video game for Android and post it to Google Play.

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Mazes for Programmers: Code Your Own Twisty Little Passages by Jamis Buck

By Jamis Buck

Unlock the secrets and techniques to making random mazes! even if you are a video game developer, an set of rules gourmet, or just looking for a brand new puzzle, you are approximately to point up. research algorithms to randomly generate mazes in a number of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them round spheres. Stretch them into different dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying number of methods. From twelve little algorithms, you will discover an enormous reservoir of rules and inspiration.

From games to videos, mazes are ubiquitous. discover a dozen algorithms for producing those puzzles randomly, from Binary Tree to Eller's, each one copiously illustrated and followed by way of operating implementations in Ruby. you are going to research their professionals and cons, and the way to decide on the fitting one for the job.

You'll begin by way of studying six maze algorithms and transition from making mazes on paper to writing courses that generate and draw them. you can be brought to Dijkstra's set of rules and spot the way it may help clear up, study, and visualize mazes. half 2 exhibits you ways to constrain your mazes to various shapes and descriptions, similar to textual content, circles, hex and triangle grids, and extra. you are going to research ideas for culling dead-ends, and for making your passages weave over and lower than one another. half three appears at six extra algorithms, taking all of it to the following point. you will easy methods to construct your mazes in a number of dimensions, or even on curved surfaces.

Through all of it, you will find your self brimming with ideas, the easiest drugs for programmer's block, burn-out, and the grayest of days. by the point you are performed, you may be energized and entire of maze-related possibilities!

What You Need:

The instance code calls for model 2 of the Ruby programming language. a few examples rely on the ChunkyPNG library to generate PNG photos, and one bankruptcy makes use of POV-Ray model 3.7 to render 3D graphics.

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Writing for Video Game Genres: From FPS to RPG by Wendy Despain

By Wendy Despain

This e-book, written and edited through individuals of the overseas video game builders organization (IGDA) online game Writing exact curiosity team, follows the acclaimed specialist concepts for game Writing to bring sensible recommendation from professional veterans at the targeted demanding situations of writing for first-person shooter video games (FPS), role-playing video games (RPG), and every thing in among, together with vastly multiplayer on-line video games, real-time method video games, activities video games, horror video games, severe video games, informal video games, hand-held video games, and extra. video game writing samples are incorporated with the ebook, and extra can be found online.

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Torque 3D Game Development Cookbook by David Wyand

By David Wyand

In Detail

Torque 3D is a well-liked online game engine that helps you in each step alongside how to making your online game a truth. regardless of all the strength and instruments that Torque 3D offers, completing a top quality 3D online game calls for time and knowledge.

"Torque 3D video game improvement Cookbook" is a realistic consultant that takes you thru all of the significant steps at the trip to making your online game, whereas studying a number of methods alongside the way.

The recipes during this publication initiate with studying a number of the finer issues approximately TorqueScript. The e-book then strikes directly to each one of Torque 3D’s subsystems and ends with quite a few online game play recipes.

The quite a few themes coated comprise activating level-specific online game code and scheduling video game occasions, dragging and losing goods among home windows to paintings with an in-game stock process, and masking the seams among gadgets with good put decals. a few of the complicated issues contain writing customized shaders and postFX, utilizing zones to enhance rendering functionality, and adorning your game’s atmosphere via sound.

Once you're performed with Torque 3D online game improvement Cookbook you’ll be in your approach to developing impressive 3D video games and achieve professional wisdom of Torque 3D.


Cookbook; choked with recipes that will help you create outstanding 3D video games with Torque. The recipes offer transparent step by step guideline and functional examples to enhance your knowing of Torque 3D and all of its subsystems.

Who this e-book is for

The ebook is written for pro and indie video game builders that experience easy wisdom of TorqueScript, are accustomed to Torque 3D’s integrated instruments, and need to take their abilities to the following point. Having passed through the excellent Torque 3D 1.2 FPS online game educational at the GarageGames site (or its identical) is assumed.

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The Art of Videogames (New Directions in Aesthetics) by Grant Tavinor

By Grant Tavinor

The paintings of Videogames explores how philosophy of the humanities theories constructed to handle conventional artwork works can be utilized to videogames.

  • Presents a distinct philosophical method of the artwork of videogaming, situating videogames within the framework of analytic philosophy of the arts
  • Explores how philosophical theories built to deal with conventional paintings works is usually utilized to videogames
  • Written for a extensive viewers of either philosophers and videogame fanatics via a thinker who's additionally an avid gamer
  • Discusses the connection among video games and previous creative and leisure media, how videogames let for interactive fiction, the position of online game narrative, and the ethical prestige of violent occasions depicted in videogame worlds
  • Argues that videogames do certainly qualify as a brand new and interesting kind of representational art

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Casual Game Design: Designing Play for the Gamer in ALL of by Gregory,Trefry

By Gregory,Trefry

From Windows Solitaire to Bejeweled to Wii Tennis, informal video games have substantially replaced the panorama of video games. by way of simplifying gameplay and offering quickly yet excessive blasts of enticing play, informal video games have drawn in large new audiences of avid gamers. To entertain and interact the informal participant, online game designers needs to learn how to take into consideration what makes informal video games paintings, from online game mechanics to narrative content material. throughout the shut exam of a few informal video games, you are going to methods to inject the required video game layout components into your informal video games and provides your designs the complexity and technique they should hook avid gamers. you are going to learn:

* studying and dissecting the mechanics that make a video game enticing * the best way to search for video game layout thought in every little thing from video games to playful actions * Stripping down video game rules to the center component to enjoyable and construct from there * Combining demonstrated mechanics into completely new video games *Endorsed by way of the IGDA - The foreign video game Developer’s Association

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Creating Mobile Apps with Appcelerator Titanium by Christian Brousseau

By Christian Brousseau

In Detail

Smartphones and capsules have quite replaced the technological panorama during the last 3-4 years. very like the net did within the final decade, those strong instruments have replaced the way in which humans converse and entry info. any such huge industry creates possibilities for builders who've the abilities to advance cellular applications.

"Creating cellular Apps with Appcelerator Titanium" is a realistic, step by step advisor to development iPhone, iPad, and Android purposes utilizing JavaScript. This e-book offers you a superior grounding of the dos and don'ts of cellular improvement and likewise covers most of the functionalities provided by way of the Titanium platform.

This ebook starts with a glance at what the Titanium platform has to provide. by way of taking you thru transparent tutorials on constructing every one program step by step, it allows you to follow your newly bought wisdom afterwards. the trouble point steadily raises alongside the process the book.

Each program from this e-book covers assorted features of cellular improvement. each bankruptcy begins through defining the application’s good points in addition to the consumer interface constitution. each code part is then defined and positioned into context permitting you to achieve a transparent figuring out in their goal and performance. The booklet takes a “small milestone” procedure, permitting you to really run the applying and spot the development. each step is followed via many screenshots so that you can see the predicted outcome on screen.

You will research every little thing you want to recognize to increase your own cellular functions. The e-book takes a laid-back method of Titanium improvement and gives info in a fashion designed to by no means crush the reader with details and likewise makes use of transparent diagrams, screenshots, and tips throughout.


"Creating cellular Apps with Appcelerator Titanium" presents a hands-on strategy and dealing examples on developing apps and video games in addition to embedding them onto a social networking site. builders can then circulate on from there to boost their very own purposes according to those they've got constructed in the course of the process this book.

Who this ebook is for

"Creating cellular Apps with Appcelerator Titanium" is for builders who've adventure with smooth languages and improvement environments. additionally, while you're accustomed to the techniques of Object-oriented Programming (OOP), reusable elements, AJAX closures, and so forth, this publication might help you leverage that wisdom in cellular development.

This e-book also will cater to Titanium clients who desire to understand extra approximately Titanium’s huge variety of functions and may assist you to extend Titanium's simple set of gains through the use of extension modules.

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